literature

.:How To Make A Good Villain:.

Deviation Actions

Veidara's avatar
By
Published:
55.4K Views

Literature Text

• WHY: Why put so much effort into making “the bad guy”? The clear and obvious answer is that any and every character in your story who is well done would have a great impact on your story and also intrigue your readers. If they know you love your hero and put a lot of work into him, and didn’t really care about your villain because he was just going to lose anyway…what’s the point of even having a villain at all? Make your villains worth the attention, almost as much as the main group. Readers can love great villains just as much as great heroes. Keep it interesting.
• WHAT MAKES AN ANTAGONIST: Before you make your villain, it’s important to know what makes a villain different from the rest of the cast. Different from an anti-hero, a true antagonist is a character with one or more things about them that is viewed as fundamentally morally controversial (and typically backwards) to the world they are in. Their choices, beliefs, and actions more often than not disturb the other characters around them and create issues that the general society would deem as problematic. A basic example being a killer in a world where life is promoted. Another example could be a person who rebels against the military and refuses to join, on an alien planet where the entire population is expected to be in the military.
• BEST CHOICE: The most important thing to know about a villain is that from their perspective, they are doing the best thing possible for their situation. They probably won’t be able to be convinced otherwise. That’s what everyone believes, right? That they did as much as they could? Nobody would, knowing the facts of both choices, choose the path for them that isn’t as great. Everyone does what they think is best for themselves. Antagonists may or may not understand that the rest of the characters perceive them as doing something wrong, and they may or may not acknowledge it. But at a fundamental level, the antagonist thinks of their choices being the ideal way and having the best benefit for themselves. Regular people’s thought process would not always be so different, but it’s more dependent on the variables.  
• VILLAIN STEREOTYPES TO AVOID: Lots of cartoons tend to go with the stereotypes of making their villains goofy, unintelligent, exaggeratedly insane, either really beautiful or really ugly, and the leader of a group of villains. Avoid all of these stereotypes and go with a getup for your villain that makes sense with who they are. An idiot or completely unstable villain wouldn’t get very far in their goals. Minions are…unrealistic, unnecessary, and overdone. Maybe give your villain a few partners or a henchman. Not a hundred people who will do what he says without question. Those people would have choices too, and their own lives. People tend to write in minions just for convenience.
• CREATING A VILLAIN: Before you add onto them what makes them a villain, you have to have a character idea first. If your root/core idea for the character is poorly constructed, your villain won’t be taken seriously and will instead fall flat. You need a character who can be written just as well as the main cast and can have a decent involvement in the story and universe. If he’s not important then why is he there at all?
o BASE IDEA: You can’t just add “villain sounding things” all together and expect a character to come out of it. You need to have a character in mind first before you build on how to make them an antagonist. For example, the neutral character description of a greasy-haired bespectacled nerdy girl.
o SKILLS: If anyone wants to get ahead in life, they’ve gotta be skilled in something. They should absolutely still have their flaws and weaknesses, but being skilled at multiple things can be a help to your story. Villains work counterproductive to society and so they will need to have strengths that they recognize and can build on. Think of some skills for your villain and also some things that they struggle with. Nobody’s perfect. Flawless villains who always get what they want or ones who always fail are likewise boring, flat, ad unrealistic.
o MOTIVATION: The cliché take-over-the-world thing isn’t a real kind of motivation. Nobody actually thinks they can run the whole world by themselves, not even the biggest yahoos out there. Make sure your villain has a driving force that is clear to them as well as to you. Some reason, some scheme, some goal, desire, lust, obsession, is keeping them going against the things that the people around them believe in. Think psychological. What’s keeping them moving? What’s got them believing that they are right and everybody else’s views are irrelevant or counterproductive? What’s got them thinking they take precedence over others or that they don’t care who gets in their way?
o ABILITIES: This is optional but in a world where it’s possible for some people to have powers, be certain that your character’s ability fits with the universe and is in no way OP. I’ll never forget seeing someone state that “your villain should always be more powerful than the world they are in” but that statement couldn’t be more ignorantly idiotic. There is no excuse ever to make an OP character. Not to say that your villain can’t be powerful, because they absolutely can, but nobody is exempt from the rules of the universe that you set. And no single villain you write should be the end-all-be-all ultimate worst thing to happen to the universe. Make your villain a fit for the universe.
o DESIRE: Antagonists will have some kind of end goal, and some goals along the way, whether it’s kind of generalized or oddly specific. The motivation is what keeps their spark and their skills and abilities are what allow them to break rules and/or get ahead. It’s all in effort towards satisfying what they desire. Make sure what your antagonist desires is something understandable to the readers. Your readers don’t necessarily have to empathize with your villain but I absolutely think it’s necessary for them to understand them and the reason behind what they do why they do.
• PERSONALITY: Like any character, a good villain has a great personality. Something deep, realistic, and multifaceted which shows moods and preferences. They have a surface personality that other people can see, and then more intimate subconscious personality components that only the writer and reader may know. Don’t ever limit yourself by keeping it simple. Reveal bits and pieces of who he is over time.
o WARPED: Somewhere, something inside is warped from the average views of the population in your story. Something about your antagonist is different, disruptive, immoral, and skewed. It may be something small and hard to notice or it could be an obvious bolder trait. Show us what’s “wrong” with your villain, but write it in such a way that your readers will understand the psychology behind it.
o FLAWS: Hopefully nothing as cliché and predictable as a bezerk button, but your villain should definitely have flaws that challenge or burden them at some point throughout the story progression.
• ROLE: Your antagonist should have some role and a reason for being in the story; not just to throw off the hero. Your villain is likely to follow their own route, and go by their own plans, and then for the hero to intervene. They probably are not going to seek out the very person or group who could stop them, but if that’s the route you want to go, make sure there is a valid explicable reason and that your villain has backup behind them. Show who they are NOW in the story more so than focusing on the past. Even a character whose mind is stuck in their own past has something of a focus on it in the present. Keep things relevant and mostly up to date.
o BECOMING EVIL: Babies are born indifferent, because they don’t know the world they were born into yet. But as people grow up, learn, make choices, and allow themselves to change based on life events they can’t control, they each develop their own sense of morality. Whether they chose to align with a group or another person’s moral standards, they reach a certain point where they have to decide for themselves what they believe in, and this could lead to them becoming “evil” by someone else’s definition of it.
o TURNING GOOD: A villain turning good and realizing the error of their ways can be a nice touch to the story but make sure it makes sense and that they have a gradual and believable path they take in life which would lead them to grow and to alter their life perspective. People don’t just “change”. It’s a choice, and usually over time or with some kind of obvious choice they are faced with where there is no grey area.
• ACTIVE OR PASSIVE: Be consistent in showing or building to your villain’s activity in the local world, or have a reason for a seemingly random kind of “pattern” of their activity. Some villains will be bold, courageous, vicious, and in your face whereas others will silently rebel or stick to the background to carry out their sneaky plans.
• RELATIONSHIP TO HEROES: Your villain doesn’t have to have any kind of historical ties to your character, but you should definitely make it clear to the reader what their current thoughts on the heroes are and how they perceive each other.
• NOT JUST ONE: A good story has more than one conflict, and multiple antagonists. Whether they are grouped up together, total strangers, or even hate each other, try to have at least two antagonists in the course of your story.
The long awaited "good villain" guide, requested by many people, is finally here. Hopefully you find this guide more to your taste in helping you create a character than my character creation guides, though similar principles still apply when creating your antagonists. Hopefully this also helped if you were struggling with stereotypes or sue-ish villains. It would be great to hear if you've gained something by reading this and can benefit. Feel free to ask for more specified help and I'll link you to a guide better suited for you if I have it. I'd be glad to look over your character bio but stories I will not read. 


.:Be Original:.WE ALL HAVE A VOICE.
• It’s been done before: Lots of people will tell you that no matter what you write, it’s been done before. But while this is true to some extent, it isn’t what you think. So much creativity gets hindered and discouraged when people basically tell you that no matter how hard you try, you’ll never come up with anything original. And that couldn’t be further from the truth. Whether or not it’s a struggle for you, it’s always worth it to come up with your own unique and original idea not based off anything else. I’m going to show you an example of just why originality is not dead. The following paragraph can be interpreted in a variety of different ways.
• In-story example: The world was wide open but KD often felt trapped. KD was a tall brunette with long hair, and sun-tanned skin save a few silvery skin scars from events in the not too distant past. Echoes of voices could be heard about, but they never got
  .:Traits Missing From Today's Characters:.~Something’s Missing~
• NOTE: This is a generally speaking list, again, directed at the major characters of stories/books/movies/television of the modern times. I know there exist characters with these traits; I just think they are rare and should be brought more to attention if you're looking to expand your character diversity and add realism.
• Humility: This is the big one that I think a lot of characters are missing. Lots of the mains I see today don't even have a shred of this or if they do it’s forced into them. How about writing a person who’s naturally humble? These people are amazing. They don’t seek to exalt themselves. They give credit to others.
• Pushover: Unfortunately most main characters I see will push back if the world tries to push them down. But this is SO unimaginably unrealistic. I feel like a lot of people wouldn’t, or they’d try and fail. Some people, if pushed around or pushed down to the ground, will stay d
  .:Character Stereotypes To Avoid And Fix:.~Character stereotypes and how to avoid em~
• WHY: Why are stereotypes bad? They are predictable, boring, annoying, cliché, flat, one-dimensional, need I go on? There’s no advantage to a character stereotype. They water down amazing plots and hinder a mediocre story that could become a great one. I’m not saying at all to avoid predictability so much that your character is all over the place, but, avoid complete stereotyping.
• START: For the sake of simplicity in describing your character to someone else, you may want to use some stereotype wording to paint a quick idea. BUT be careful, and show that your character is more than just that. For example my character Cecelia Hazel is a dumb pretty popular cheerleader with powers. But she’s a kind person who doesn't really get mad. She has powers but she is never a good fighter. She tries martial arts but fails at it. From the assumption of the stereotype “cheerleader” you could assume Cecelia


.:OC Bio Creation Tips:.~Valuable Character Bio Creation Advice And Information~
• NONO: The BIGGEST nono for bios is putting something like “unknown” or “N/A” in a bio category of a character. First of all, why did you even include that category in your bio just to pass it up? It’s an eyeroll for a serious writer to see these things in bios. Even if the character or other characters don't know their name or even their age or parents, it should ALWAYS be listed in the bio. These are things that everyone has (unless they are a robot).
• CATEGORIES: I have included a blank bio form with all the categories I find to be necessary when explaining an in depth well rounded character. It’s okay to maybe get rid of some categories for simplicity’s sake but some are obviously necessary. On the other end of things, don't add too much! Bios with too many categories are just as obnoxious to fill out as they are for other people to read!! You want to have a bio form tha
  .:Character Likeability:.Likeability
• RELATIVE: People are attracted to different characters. Not necessarily as in the “Wow he’s hot” kind of way but they feel drawn to different aspects of a character for personal reasons. It’s all relative. Unfortunately there is very rarely a character that everybody, including nonconformists like me, seem to love. So in this guide I’m going to address the main aspects of a character to add likeability too.
• REALISM: Generally speaking, people like realistic things. Even in a fantasy world. To appeal to these people, make sure you have your characters acting and reacting the way that actual people would in their lives. Don't have them do anything unnatural. God forbid do not write the characters so inconsistently that they appear out of character for parts of the story as well. This is kind of a general unspoken rule of writing, but yes, people know the way people are expected to act and react and if your character doesn't follow
  .:Mary Sue Guide:.~OH ISN'T SHE PERFECT?~
~NO!!~
• MY OPINION: This is what I have gathered based on reading and analyzing all of the major Mary sue-related articles and looking at the tests multiple times. I hate reading, but I do read fast and its character stuff, so it does interest me. I didn't write all this for you or for anyone to say “___ doesn't make a character a sue! What are you talking about?” I typed this for you to know in general how I perceive them and list the traits based off an analysis. I’m not saying all sues have to have these—no, Mary sues are more often than not based off a combination of things, but how they are written is key.
• NO ONE IS SAFE: It typically varies fandom to fandom and most people make their own views of what a sue is or isn't. But a sue can be any character, fandom or otherwise. Unfortunately, any character can become a sue if they are written like one. So watch how you write and be careful to avoid the things mentioned abov



My groups: :iconthehalfa: :iconcecelia-wenn-garth: :iconnextgenoc: :icontraditionalvocaloids:

I know there's a lot more variables that you could add to make your character a better villain, but these are the ones I chose to expound on. Don't be that one annoying person who says "You could have included ___, why didn't you talk about ___?" I will deadpan at you -_-

Anyways, please comment if you liked my guide, found it helpful, or need further help :) :) thanks for reading it. 
Comments121
Join the community to add your comment. Already a deviant? Log In
CuterThingsCreator's avatar

So in my ‘Cuter Things’ universe, my main villain is Stuart Stoat and his sidekick (who turns into a good guy), is call Winona Weasel. Stuart is bent on world domination and on making all the people of Animan his slaves. The heroes are Sapphire, Emili, Elli, Allyson, Bethany, Ballornie and eventually Winona. The heroes come across a major dilemma when Ballornie is taken and brain-washed by a side-villain called Calli Calico, a cat who was wronged by the people of Animalia. They have to decide whether to save Ballornie or carry on with their journey